For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Shielded Mind --repeating_npctrait_-CREATE_description|The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Attack Roll: +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.
!setattr --sel --repeating_npcaction_-CREATE_name|Constrict --repeating_npcaction_-CREATE_description|Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15): - **At Will:** Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange - **1/Day Each:** Create Food and Water, Dream, Greater Restoration, Scrying, Sleep
!setattr --sel --repeating_npcbonusaction_-CREATE_name|Divine Aid --repeating_npcbonusaction_-CREATE_description|The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
Shielded Mind.
The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Melee Attack Roll: , reach 5 ft. , and the target has the Poisoned condition until the end of the couatl's next turn.
Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: . The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
- **At Will:** Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange
- **1/Day Each:** Create Food and Water, Dream, Greater Restoration, Scrying, Sleep
Bonus Actions
Divine Aid.
The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
DM Options: Monster Talents
adds
Talents
to this creature.
View
Monster Weaknesses
adds
Weaknesses
to this creature.
View
The Monsters Know What They're Doing
adds
Tactics
to this creature.
View
Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
Search by name, or choose a recently opened entry.
Add to…
esc
Full-text search — matches in entries, pages, notes and your uploaded documents. Filter with @ and #; start with ! to search everything you can access.
Type to search the full text of everything you can access, including uploaded documents.
Discussion
Log in to join the discussion.
No comments yet. Start the discussion.