From SRD 5.2.1

Cultist Fanatic

Small Humanoid, Neutral

AC 13 (natural armor)

Initiative +2

HP 44 (8d8 + 8)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Senses
passive Perception 12
Languages
Common
CR
2 (450 XP)

Actions

Melee Attack Roll: , reach 5 ft. .
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, to hit with spell attacks): - **At Will:** Light, Thaumaturgy - **1/Day Each:** Hold Person - **2/Day Each:** Command

Bonus Actions

Spiritual Weapon. The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

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