SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Elephant

Huge Beast, Unaligned

AC 12 (natural armor)

Initiative -1

HP 76 (8d12 + 24)

Speed 40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 10
CR
4 (1,100 XP)

Actions

Melee Attack Roll: , reach 5 ft. . If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
The elephant makes two Gore attacks.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: . Success: Half damage.

Monster Weaknesses adds Weaknesses to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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