SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Ghost

Medium Undead, Neutral

AC 11 (natural armor)

Initiative +1

HP 45 (10d8)

Speed 5 ft., fly 40 ft., swim 2 ft., climb 2 ft., crawl 2 ft.

STR DEX CON INT WIS CHA
Score
Save
Resistances
Acid, Cold, Fire, Lightning, Thunder
Immunities
Necrotic, Poison
Senses
passive Perception 11, darkvision 60 ft.
Languages
Common plus one other language
CR
4 (1,100 XP)

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes if it ends its turn inside an object.

Actions

The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can't affect or be affected by anything on the other plane. - **At Will:** Etherealness
Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn't an Undead. Failure: , and the target has the Frightened condition until the start of the ghost's next turn. Success: The target is immune to this ghost's Horrific Visage for 24 hours.
The ghost makes two Withering Touch attacks.
Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost's game statistics are the same, except it uses the possessed target's Speed, as well as the target's Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost's Possession for 24 hours. Success: The target is immune to this ghost's Possession for 24 hours.
Melee Attack Roll: , reach 5 ft. .

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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