SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Ghoul

Medium Undead, Chaotic Evil

AC 12 (natural armor)

Initiative +2

HP 22 (5d8)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
passive Perception 10, darkvision 60 ft.
Languages
Common
CR
1 (200 XP)

Actions

Melee Attack Roll: , reach 5 ft. .
Melee Attack Roll: , reach 5 ft. . If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
The ghoul makes two Bite attacks.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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