SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Giant Octopus

Large Beast, Unaligned

AC 11 (natural armor)

Initiative +1

HP 45 (7d10 + 7)

Speed 10 ft., swim 60 ft., climb 5 ft., crawl 5 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
,
Senses
passive Perception 14, darkvision 60 ft.
CR
1 (200 XP)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Melee Attack Roll: , reach 10 ft. . If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud. _Trigger:_ The octopus takes damage while underwater. _Response:_ The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Monster Weaknesses adds Weaknesses to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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