From SRD 5.2.1

Goblin Boss

Small Fey, Chaotic Neutral

AC 17 (natural armor)

Initiative +2

HP 21 (6d6)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
Senses
passive Perception 9, darkvision 60 ft.
Languages
Common, Goblin
CR
1 (200 XP)

Actions

The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Melee Attack Roll: , reach 5 ft. if the attack roll had Advantage.
Ranged Attack Roll: , range 80/320 ft. if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. _Trigger:_ A creature the goblin can see makes an attack roll against it. _Response:_ The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Monster Weaknesses adds Weaknesses to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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