SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Guardian Naga

Large Celestial, Lawful Good

AC 18 (natural armor)

Initiative +4

HP 136 (16d10 + 48)

Speed 40 ft., swim 40 ft., climb 40 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Immunities
Poison
Condition Immunities
Charmed, Paralyzed, Poisoned, Restrained
Senses
passive Perception 14, darkvision 60 ft.
Languages
Celestial, Common
CR
1 (5,900 XP)

Traits

Celestial Restoration. If the naga dies, it returns to life in days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Melee Attack Roll: , reach 10 ft. .
The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: , and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.
The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): - **At Will:** Thaumaturgy - **1/Day Each:** Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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