SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Hill Giant

Huge Giant, Chaotic Evil

AC 13 (natural armor)

Initiative +2

HP 105 (10d12 + 40)

Speed 40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
Senses
passive Perception 12
Languages
Giant
CR
5 (1,800 XP)

Actions

The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Ranged Attack Roll: , range 60/240 ft. , and the target has the Poisoned condition until the end of its next turn.
Melee Attack Roll: , reach 10 ft. . If the target is a Large or smaller creature, it has the Prone condition.

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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