For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Hold Breath --repeating_npctrait_-CREATE_description|The hydra can hold its breath for 1 hour.
!setattr --sel --repeating_npctrait_-CREATE_name|Multiple Heads --repeating_npctrait_-CREATE_description|The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
!setattr --sel --repeating_npctrait_-CREATE_name|Reactive Heads --repeating_npctrait_-CREATE_description|For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The hydra makes as many Bite attacks as it has heads.
Hold Breath.
The hydra can hold its breath for 1 hour.
Multiple Heads.
The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads.
For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
Actions
Melee Attack Roll: , reach 10 ft. .
The hydra makes as many Bite attacks as it has heads.
DM Options: Monster Talents
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The Monsters Know What They're Doing
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Home-Field Advantage
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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