SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Invisible Stalker

Large Elemental, Neutral

AC 14 (natural armor)

Initiative +7

HP 97 (13d10 + 26)

Speed 50 ft., fly 50 ft., swim 25 ft., climb 25 ft., crawl 25 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
,
Immunities
Poison
Senses
passive Perception 18, darkvision 60 ft.
Languages
Common, Primordial (Auran)
CR
6 (2,300 XP)

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.

Actions

The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: , and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes at the start of each of the stalker's turns.
Melee Attack Roll: , reach 5 ft. .

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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