SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Knight

Small Humanoid, Neutral

AC 18 (natural armor)

Initiative +0

HP 52 (8d8 + 16)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 10
Languages
Common plus one other language
CR
3 (700 XP)

Actions

Melee Attack Roll: , reach 5 ft. .
Ranged Attack Roll: , range 100/400 ft. .
The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Reactions

Parry. _Trigger:_ The knight is hit by a melee attack roll while holding a weapon. _Response:_ The knight adds 2 to its AC against that attack, possibly causing it to miss.

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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