SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Lamia

Large Fiend, Chaotic Evil

AC 13 (natural armor)

Initiative +1

HP 97 (13d10 + 26)

Speed 40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Senses
passive Perception 12, darkvision 60 ft.
Languages
Abyssal, Common
CR
4 (1,100 XP)

Actions

Melee Attack Roll: , reach 5 ft. .
Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: , and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** Disguise Self, Minor Illusion - **1/Day Each:** Geas, Major Image, Scrying

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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