SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Magmin

Small Elemental, Chaotic Neutral

AC 14 (natural armor)

Initiative +2

HP 13 (3d6 + 3)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Fire
Senses
passive Perception 10, darkvision 60 ft.
Languages
Primordial (Ignan)
CR
1/2 (100 XP)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: . Success: Half damage.

Actions

Melee Attack Roll: , reach 5 ft. . If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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