From SRD 5.2.1
Merfolk Skirmisher
Medium Elemental, Neutral
AC 11 (natural armor)
Initiative +1
HP 11 (2d8 + 2)
Speed 10 ft., swim 40 ft., climb 5 ft., crawl 5 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | ||||||
| Save |
- Senses
- passive Perception 12
- Languages
- Common, Primordial (Aquan)
- CR
- 1/8 (25 XP)
Traits
Amphibious.
The merfolk can breathe air and water.
Actions
Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. . If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.
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