From SRD 5.2.1

Merfolk Skirmisher

Medium Elemental, Neutral

AC 11 (natural armor)

Initiative +1

HP 11 (2d8 + 2)

Speed 10 ft., swim 40 ft., climb 5 ft., crawl 5 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 12
Languages
Common, Primordial (Aquan)
CR
1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. . If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.

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