SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Mummy Lord

Small Undead, Lawful Evil

AC 17 (natural armor)

Initiative +10

HP 187 (25d8 + 75)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Immunities
Necrotic, Poison
Senses
passive Perception 19, truesight 60 ft.
Languages
Common plus three other languages
CR
15 (13,000 XP)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.
Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.
Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Ranged Attack Roll: , range 60 ft. .
Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: , and the target has the Paralyzed condition until the end of the mummy's next turn.
The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.
Melee Attack Roll: , reach 5 ft. . If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 () every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, to hit with spell attacks): - **At Will:** Dispel Magic, Thaumaturgy - **1/Day Each:** Animate Dead, Harm, Insect Plague

Reactions

Whirlwind of Sand. _Trigger:_ The mummy is hit by an attack roll. _Response:_ The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

Legendary Actions

3 Legendary Actions Mummy Lord can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Mummy Lord regains spent Legendary Actions at the start of its turn.
Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can't take this action again until the start of its next turn.
Glare. The mummy uses Dreadful Glare. The mummy can't take this action again until the start of its next turn.
Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.

The Monsters Know What They're Doing adds Tactics to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

Some links below are affiliate links. Bookwyrm may earn a commission on qualifying purchases, at no extra cost to you.


Discussion

Log in to join the discussion.

No comments yet. Start the discussion.

Quick search

⌘O
Searching all accessible entries
  • Search by name, or choose a recently opened entry.
Add to…
Full-text search — matches in entries, pages, notes and your uploaded documents. Filter with @ and #; start with ! to search everything you can access.
  • Type to search the full text of everything you can access, including uploaded documents.
↵ open ⌘↵ new tab