SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Ochre Jelly

Large Ooze, Unaligned

AC 8 (natural armor)

Initiative -2

HP 52 (7d10 + 14)

Speed 20 ft., swim 10 ft., climb 20 ft., crawl 10 ft.

STR DEX CON INT WIS CHA
Score
Save
Resistances
Acid
Immunities
Lightning
Senses
passive Perception 8, blindsight 60 ft.
CR
2 (450 XP)

Traits

Amorphous. The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.
Spider Climb. The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Melee Attack Roll: , reach 5 ft. .

Reactions

Split. _Trigger:_ While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. _Response:_ The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).

Monster Weaknesses adds Weaknesses to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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