From SRD 5.2.1

Pirate

Small Humanoid, Neutral

AC 14 (natural armor)

Initiative +5

HP 33 (6d8 + 6)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 11
Languages
Common plus one other language
CR
1 (200 XP)

Actions

Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. .
Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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