From SRD 5.2.1

Pirate Captain

Small Humanoid, Neutral

AC 17 (natural armor)

Initiative +7

HP 84 (13d8 + 26)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
,
Senses
passive Perception 15
Languages
Common plus one other language
CR
6 (2,300 XP)

Actions

The pirate makes three attacks, using Rapier or Pistol in any combination.
Ranged Attack Roll: , range 30/90 ft. .
Melee Attack Roll: , reach 5 ft. , and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Bonus Actions

Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Reactions

Riposte. _Trigger:_ The pirate is hit by a melee attack roll while holding a weapon. _Response:_ The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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