For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The quasit has Advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npcaction_-CREATE_name|Invisibility --repeating_npcaction_-CREATE_description|The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
!setattr --sel --repeating_npcaction_-CREATE_name|Rend --repeating_npcaction_-CREATE_description|Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.
!setattr --sel --repeating_npcaction_-CREATE_name|Scare --repeating_npcaction_-CREATE_description|Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
!setattr --sel --repeating_npcaction_-CREATE_name|Shape-Shift --repeating_npcaction_-CREATE_description|The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Magic Resistance.
The quasit has Advantage on saving throws against spells and other magical effects.
Actions
The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Melee Attack Roll: , reach 5 ft. , and the target has the Poisoned condition until the start of the quasit's next turn.
Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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