SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Salamander

Large Elemental, Neutral Evil

AC 15 (natural armor)

Initiative +2

HP 90 (12d10 + 24)

Speed 30 ft., swim 15 ft., climb 30 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Fire
Senses
passive Perception 10, darkvision 60 ft.
Languages
Primordial (Ignan)
CR
5 (1,800 XP)

Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes .

Actions

Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: . The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. . HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.
The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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