SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Sea Hag

Medium Fey, Chaotic Evil

AC 14 (natural armor)

Initiative +1

HP 52 (7d8 + 21)

Speed 30 ft., swim 40 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 11, darkvision 60 ft.
Languages
Common, Giant, Primordial (Aquan)
CR
2 (450 XP)

Traits

Amphibious. The hag can breathe air and water.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Actions

Melee Attack Roll: , reach 5 ft. .
Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes .
The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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