For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Inscrutable --repeating_npctrait_-CREATE_description|No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
!setattr --sel --repeating_npctrait_-CREATE_name|Legendary Resistance (3/Day, or 4/Day in Lair) --repeating_npctrait_-CREATE_description|If the sphinx fails a saving throw, it can choose to succeed instead.
!setattr --sel --repeating_npcaction_-CREATE_name|Mind-Rending Roar --repeating_npcaction_-CREATE_description|Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating from the sphinx. Failure: 35 (10d6) Psychic damage, and the target has the Incapacitated condition until the start of the sphinx's next turn.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The sphinx makes three Claw attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): - **At Will:** Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation - **1/Day Each:** Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues
!setattr --sel --repeating_npcaction-l_-CREATE_name|Arcane Prowl --repeating_npcaction-l_-CREATE_description|The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Weight of Years --repeating_npcaction-l_-CREATE_description|Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older. Failure or Success: The sphinx can't take this action again until the start of its next turn.
!token-mod --set name|"Sphinx of Lore" width|2g height|2g bar1_value|170 bar1_max|170 bar2_value|17
Inscrutable.
No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair).
If the sphinx fails a saving throw, it can choose to succeed instead.
Actions
Melee Attack Roll: , reach 5 ft. .
Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating from the sphinx. Failure: , and the target has the Incapacitated condition until the start of the sphinx's next turn.
The sphinx makes three Claw attacks.
The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
- **At Will:** Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation
- **1/Day Each:** Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues
Legendary Actions
3
Legendary Actions
Sphinx of Lore can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Sphinx of Lore regains spent Legendary Actions at the start of its turn.
Arcane Prowl.
The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
Weight of Years.
Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears years older. Failure or Success: The sphinx can't take this action again until the start of its next turn.
Search by name, or choose a recently opened entry.
Add to…
esc
Full-text search — matches in entries, pages, notes and your uploaded documents. Filter with @ and #; start with ! to search everything you can access.
Type to search the full text of everything you can access, including uploaded documents.
Discussion
Log in to join the discussion.
No comments yet. Start the discussion.