From SRD 5.2.1

Sphinx of Lore

Large Celestial, Lawful Neutral

AC 17 (natural armor)

Initiative +10

HP 170 (20d10 + 60)

Speed 40 ft., fly 60 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, , ,
Resistances
Necrotic, Radiant
Immunities
Psychic
Condition Immunities
Charmed, Frightened
Senses
passive Perception 18, truesight 120 ft.
Languages
Celestial, Common
CR
11 (7,200 XP)

Traits

Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to succeed instead.

Actions

Melee Attack Roll: , reach 5 ft. .
Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating from the sphinx. Failure: , and the target has the Incapacitated condition until the start of the sphinx's next turn.
The sphinx makes three Claw attacks.
The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): - **At Will:** Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation - **1/Day Each:** Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues

Legendary Actions

3 Legendary Actions Sphinx of Lore can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Sphinx of Lore regains spent Legendary Actions at the start of its turn.
Arcane Prowl. The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears years older. Failure or Success: The sphinx can't take this action again until the start of its next turn.

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