From SRD 5.2.1

Sphinx of Wonder

Small Celestial, Lawful Good

AC 13 (natural armor)

Initiative +3

HP 24 (7d4 + 7)

Speed 20 ft., fly 40 ft., swim 10 ft., climb 10 ft., crawl 10 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Resistances
Necrotic, Psychic, Radiant
Senses
passive Perception 11, darkvision 60 ft.
Languages
Celestial, Common
CR
1 (200 XP)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Melee Attack Roll: , reach 5 ft. .

Reactions

Burst of Ingenuity. _Trigger:_ The sphinx or another creature within 30 feet makes an ability check or a saving throw. _Response:_ The sphinx adds 2 to the roll.

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