SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Steam Mephit

Small Elemental, Neutral Evil

AC 10 (natural armor)

Initiative +0

HP 17 (5d6)

Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
Immunities
Fire, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
passive Perception 10, darkvision 60 ft.
Languages
Primordial (Aquan, Ignan)
CR
1/4 (50 XP)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: . Success: Half damage.

Actions

Melee Attack Roll: , reach 5 ft. .
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: , and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

Monster Weaknesses adds Weaknesses to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

Some links below are affiliate links. Bookwyrm may earn a commission on qualifying purchases, at no extra cost to you.


Discussion

Log in to join the discussion.

No comments yet. Start the discussion.

Quick search

⌘O
Searching all accessible entries
  • Search by name, or choose a recently opened entry.
Add to…
Full-text search — matches in entries, pages, notes and your uploaded documents. Filter with @ and #; start with ! to search everything you can access.
  • Type to search the full text of everything you can access, including uploaded documents.
↵ open ⌘↵ new tab