For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Blurred Form --repeating_npctrait_-CREATE_description|Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
!setattr --sel --repeating_npctrait_-CREATE_name|Death Burst --repeating_npctrait_-CREATE_description|The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Claw --repeating_npcaction_-CREATE_description|Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Steam Breath --repeating_npcaction_-CREATE_description|Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.
Blurred Form.
Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst.
The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: . Success: Half damage.
Actions
Melee Attack Roll: , reach 5 ft. .
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: , and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.
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