SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Tarrasque

Gargantuan Monstrosity, Unaligned

AC 25 (natural armor)

Initiative +18

HP 697 (34d20 + 340)

Speed 60 ft., swim 30 ft., climb 60 ft., burrow 40 ft., crawl 30 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
Immunities
Fire, Poison
Condition Immunities
Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses
passive Perception 19, blindsight 120 ft.
CR
3 (155,000 XP)

Traits

Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll . On a 1-5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.

Actions

Melee Attack Roll: , reach 15 ft. , and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can't teleport.
Melee Attack Roll: , reach 15 ft. .
The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
Melee Attack Roll: , reach 30 ft. . If the target is a Huge or smaller creature, it has the Prone condition.
Constitution Saving Throw: DC 27, each creature and each object that isn't being worn or carried in a 150-foot Cone. Failure: , and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.

Bonus Actions

Swallow. Strength Saving Throw: DC 27, one Large or smaller creature Grappled by the tarrasque (it can have up to six creatures swallowed at a time). Failure: The target is swallowed, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions and can't teleport, it has Cover|XPHB|Total Cover against attacks and other effects outside the tarrasque, and it takes at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.

Legendary Actions

3 Legendary Actions Tarrasque can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Tarrasque regains spent Legendary Actions at the start of its turn.
Onslaught. The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.
World-Shaking Movement. The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The tarrasque can't take this action again until the start of its next turn.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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