From SRD 5.2.1

Tough

Small Humanoid, Neutral

AC 12 (natural armor)

Initiative +1

HP 32 (5d8 + 10)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 10
Languages
Common
CR
1/2 (100 XP)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Ranged Attack Roll: , range 100/400 ft. .
Melee Attack Roll: , reach 5 ft. .

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