From SRD 5.2.1

Tough Boss

Small Humanoid, Neutral

AC 16 (natural armor)

Initiative +2

HP 82 (11d8 + 33)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 10
Languages
Common plus one other language
CR
4 (1,100 XP)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Ranged Attack Roll: , range 100/400 ft. .
The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Melee Attack Roll: , reach 5 ft. . If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

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