From SRD 5.2.1
Troll Limb
Small Giant, Chaotic Evil
AC 13 (natural armor)
Initiative +1
HP 14 (4d6)
Speed 20 ft., swim 10 ft., climb 10 ft., crawl 10 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | ||||||
| Save |
- Senses
- passive Perception 9, darkvision 60 ft.
- CR
- 1/2 (100 XP)
Traits
Regeneration.
The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn.
The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll . On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Actions
Melee Attack Roll: , reach 5 ft. .
Discussion
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