From SRD 5.2.1

Troll Limb

Small Giant, Chaotic Evil

AC 13 (natural armor)

Initiative +1

HP 14 (4d6)

Speed 20 ft., swim 10 ft., climb 10 ft., crawl 10 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 9, darkvision 60 ft.
CR
1/2 (100 XP)

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll . On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Melee Attack Roll: , reach 5 ft. .

Discussion

Log in to join the discussion.

No comments yet. Start the discussion.

Quick search

⌘O
Searching all accessible entries
  • Search by name, or choose a recently opened entry.
Add to…
Full-text search — matches in entries, pages, notes and your uploaded documents. Filter with @ and #; start with ! to search everything you can access.
  • Type to search the full text of everything you can access, including uploaded documents.
↵ open ⌘↵ new tab