SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Unicorn

Large Celestial, Lawful Good

AC 12 (natural armor)

Initiative +8

HP 97 (13d10 + 26)

Speed 50 ft., swim 25 ft., climb 25 ft., crawl 25 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Poison
Condition Immunities
Charmed, Paralyzed, Poisoned
Senses
passive Perception 13, darkvision 60 ft.
Languages
Celestial, Elvish, Sylvan; telepathy 120 ft.
CR
5 (1,800 XP)

Traits

Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.

Actions

Melee Attack Roll: , reach 5 ft. .
The unicorn makes one Hooves attack and one Radiant Horn attack.
Melee Attack Roll: , reach 5 ft. .
The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14): - **At Will:** Detect Evil and Good, Druidcraft - **1/Day Each:** Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall

Bonus Actions

Unicorn's Blessing. The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.

Legendary Actions

3 Legendary Actions Unicorn can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Unicorn regains spent Legendary Actions at the start of its turn.
Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.
Shimmering Shield. The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 () Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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