From SRD 5.2.1

Vampire Familiar

Small Humanoid, Neutral Evil

AC 15 (natural armor)

Initiative +5

HP 65 (10d8 + 20)

Speed 30 ft., swim 15 ft., climb 30 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Resistances
Necrotic
Senses
passive Perception 14, darkvision 60 ft.
Languages
Common plus one other language
CR
3 (700 XP)

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

The familiar makes two Umbral Dagger attacks.
Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. . If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

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