For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Vampire Spawn --npc_type|Small undead, Neutral Evil --npc_ac|16 --npc_actype|natural armor --hp|90|90 --npc_hpformula|12d8 + 36 --npc_speed|30 ft., swim 15 ft., climb 15 ft., crawl 15 ft. --npc_challenge|5 --npc_xp|1800 --npc_senses|passive Perception 13, darkvision 60 ft. --npc_languages|, Common plus one other language --npc_vulnerabilities| --npc_resistances|Necrotic --npc_immunities| --npc_condition_immunities| --strength_base|16 --npc_str_save_base|3 --npc_saving_flag|1 --dexterity_base|16 --npc_dex_save_base|6 --constitution_base|16 --npc_con_save_base|3 --intelligence_base|11 --wisdom_base|10 --npc_wis_save_base|3 --charisma_base|12 --npc_cha_save_base|1 --npc_perception_base|3 --npc_skills_flag|1 --npc_stealth_base|6
!setattr --sel --repeating_npctrait_-CREATE_name|Spider Climb --repeating_npctrait_-CREATE_description|The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
!setattr --sel --repeating_npctrait_-CREATE_name|Vampire Weakness --repeating_npctrait_-CREATE_description|The vampire has these weaknesses: - **Forbiddance:** The vampire can't enter a residence without an invitation from an occupant. - **Running Water:** The vampire takes 20 Acid damage if it ends its turn in running water. - **Stake to the Heart:** The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition. - **Sunlight:** The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
!setattr --sel --repeating_npcaction_-CREATE_name|Claw --repeating_npcaction_-CREATE_description|Melee Attack Roll: +6, reach 5 ft. 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The vampire makes two Claw attacks and uses Bite.
!setattr --sel --repeating_npcbonusaction_-CREATE_name|Deathless Agility --repeating_npcbonusaction_-CREATE_description|The vampire takes the Dash or Disengage action.
Spider Climb.
The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness.
The vampire has these weaknesses:
- **Forbiddance:** The vampire can't enter a residence without an invitation from an occupant.
- **Running Water:** The vampire takes 20 Acid damage if it ends its turn in running water.
- **Stake to the Heart:** The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition.
- **Sunlight:** The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: . The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Melee Attack Roll: , reach 5 ft. . If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
The vampire makes two Claw attacks and uses Bite.
Bonus Actions
Deathless Agility.
The vampire takes the Dash or Disengage action.
Lifecycle
Follow this creature’s possible stages of maturity.
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