SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Wight

Medium Undead, Neutral Evil

AC 14 (natural armor)

Initiative +4

HP 82 (11d8 + 33)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
,
Resistances
Necrotic
Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
passive Perception 13, darkvision 60 ft.
Languages
Common plus one other language
CR
3 (700 XP)

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: , and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Ranged Attack Roll: , range 150/600 ft. .
Melee Attack Roll: , reach 5 ft. .

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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