For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Will-o'-Wisp --npc_type|Small undead, Chaotic Evil --npc_ac|19 --npc_actype|natural armor --hp|27|27 --npc_hpformula|11d4 --npc_speed|5 ft., fly 50 ft., swim 2 ft., climb 2 ft., crawl 2 ft. --npc_challenge|2 --npc_xp|450 --npc_senses|passive Perception 12, darkvision 120 ft. --npc_languages|, Common plus one other language --npc_vulnerabilities| --npc_resistances|Acid, Cold, Fire, Necrotic --npc_immunities|Lightning, Poison --npc_condition_immunities|Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious --strength_base|1 --npc_str_save_base|-5 --npc_saving_flag|1 --dexterity_base|28 --npc_dex_save_base|9 --constitution_base|10 --intelligence_base|13 --npc_int_save_base|1 --wisdom_base|14 --npc_wis_save_base|2 --charisma_base|11
!setattr --sel --repeating_npctrait_-CREATE_name|Ephemeral --repeating_npctrait_-CREATE_description|The wisp can't wear or carry anything.
!setattr --sel --repeating_npctrait_-CREATE_name|Illumination --repeating_npctrait_-CREATE_description|The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
!setattr --sel --repeating_npctrait_-CREATE_name|Incorporeal Movement --repeating_npctrait_-CREATE_description|The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
!setattr --sel --repeating_npcbonusaction_-CREATE_name|Consume Life --repeating_npcbonusaction_-CREATE_description|Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the wisp regains 10 (3d6) Hit Points.
!setattr --sel --repeating_npcbonusaction_-CREATE_name|Vanish --repeating_npcbonusaction_-CREATE_description|The wisp and its light have the Invisible condition until the wisp's Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
Illumination.
The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Incorporeal Movement.
The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes if it ends its turn inside an object.
Actions
Melee Attack Roll: , reach 5 ft. .
Bonus Actions
Consume Life.
Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the wisp regains 10 () Hit Points.
Vanish.
The wisp and its light have the Invisible condition until the wisp's Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
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