For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds one unequipped item, its description and directly supported flat modifiers. Adjust quantity, attunement, charges and weapon attacks on the character as needed. Re-running adds another item.
!setattr --sel --simpleinventory|complex
!setattr --sel --repeating_inventory_-CREATE_itemname|Rope --repeating_inventory_-CREATE_itemcount|1 --repeating_inventory_-CREATE_itemweight|0 --repeating_inventory_-CREATE_equipped|0 --repeating_inventory_-CREATE_itemcontent|As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be burst with a successful DC 20 Strength (Athletics) check. You can bind an unwilling creature with the Rope only if the creature has the Grappled, Incapacitated, or Restrained condition. If the creature's legs are bound, the creature has the Restrained condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.
SRD 5.2From SRD 5.2.1
Rope
Price
1 gp
As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be burst with a successful DC 20 Strength (Athletics) check.
You can bind an unwilling creature with the Rope only if the creature has the Grappled, Incapacitated, or Restrained condition. If the creature's legs are bound, the creature has the Restrained condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.
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