Species
By Wizards of the Coast D&D 5e (2024)
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SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Dragonborn

Size
Your size is Medium.
Speed
Your base walking speed is 30 feet.

Traits

Breath Weapon: Acid. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes acid damage. On a successful save, a creature takes half as much damage. This damage increases by when you reach character levels 5 (), 11 (), and 17 (). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Breath Weapon: Cold. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes cold damage. On a successful save, a creature takes half as much damage. This damage increases by when you reach character levels 5 (), 11 (), and 17 (). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Breath Weapon: Fire. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes fire damage. On a successful save, a creature takes half as much damage. This damage increases by when you reach character levels 5 (), 11 (), and 17 (). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Breath Weapon: Lightning. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes lightning damage. On a successful save, a creature takes half as much damage. This damage increases by when you reach character levels 5 (), 11 (), and 17 (). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Breath Weapon: Poison. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes poison damage. On a successful save, a creature takes half as much damage. This damage increases by when you reach character levels 5 (), 11 (), and 17 (). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance: Fire. You have Resistance to fire damage, as determined by your Draconic Ancestry trait.
Damage Resistance: Poison. You have Resistance to poison damage, as determined by your Draconic Ancestry trait.
Darkvision (60 ft.). You have Darkvision with a range of 60 feet.
Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance. Draconic Ancestors Dragon / Damage Type Black / Acid Blue / Lightning Brass / Fire Bronze / Lightning Copper / Acid Green / Poison Gold / Fire Red / Fire Silver / Cold White / Cold
Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest.
Damage Resistance: Acid. You have Resistance to acid damage, as determined by your Draconic Ancestry trait.
Damage Resistance: Cold. You have Resistance to cold damage, as determined by your Draconic Ancestry trait.
Damage Resistance: Lightning. You have Resistance to lightning damage, as determined by your Draconic Ancestry trait.

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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