For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-6_-CREATE_spellname|Chain Lightning --repeating_spell-6_-CREATE_spelllevel|6 --repeating_spell-6_-CREATE_spellschool|evocation --repeating_spell-6_-CREATE_spellcastingtime|1 Action --repeating_spell-6_-CREATE_spellrange|150 feet --repeating_spell-6_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-6_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-6_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-6_-CREATE_spellcomp_materials|three silver pins --repeating_spell-6_-CREATE_spellritual|0 --repeating_spell-6_-CREATE_spellconcentration|0 --repeating_spell-6_-CREATE_spellduration|instantaneous --repeating_spell-6_-CREATE_spelldescription|You launch a lightning bolt toward a target you can see within range. Three bolts then leap from that target to as many as three other targets of your choice, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. Each target makes a Dexterity saving throw, taking 10d8 Lightning damage on a failed save or half as much damage on a successful one. --repeating_spell-6_-CREATE_spellathigherlevels| --repeating_spell-6_-CREATE_spelloutput|SPELLCARD
You launch a lightning bolt toward a target you can see within range. Three bolts then leap from that target to as many as three other targets of your choice, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. Each target makes a Dexterity saving throw, taking 10d8 Lightning damage on a failed save or half as much damage on a successful one.
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