SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Chill Touch

Necromancy cantrip

Casting Time
1 action
Range
Touch
Components
V, S
Duration
instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

At Higher Levels.

The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).


Discussion

Log in to join the discussion.

No comments yet. Start the discussion.

Quick search

⌘O
Searching all accessible entries
  • Search by name, or choose a recently opened entry.
Add to…
Full-text search — matches in entries, pages, notes and your uploaded documents. Filter with @ and #; start with ! to search everything you can access.
  • Type to search the full text of everything you can access, including uploaded documents.
↵ open ⌘↵ new tab