For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-5_-CREATE_spellname|Cloudkill --repeating_spell-5_-CREATE_spelllevel|5 --repeating_spell-5_-CREATE_spellschool|conjuration --repeating_spell-5_-CREATE_spellcastingtime|1 Action --repeating_spell-5_-CREATE_spellrange|120 feet --repeating_spell-5_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-5_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-5_-CREATE_spellcomp_m|0 --repeating_spell-5_-CREATE_spellcomp_materials| --repeating_spell-5_-CREATE_spellritual|0 --repeating_spell-5_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-5_-CREATE_spellduration|10 minutes --repeating_spell-5_-CREATE_spelldescription|You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured. Each creature in the Sphere makes a Constitution saving throw, taking 5d8 Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn. The Sphere moves 10 feet away from you at the start of each of your turns. --repeating_spell-5_-CREATE_spellathigherlevels|The damage increases by 1d8 for each spell slot level above 5. --repeating_spell-5_-CREATE_spelloutput|SPELLCARD
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured. Each creature in the Sphere makes a Constitution saving throw, taking 5d8 Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn. The Sphere moves 10 feet away from you at the start of each of your turns.
At Higher Levels.
The damage increases by 1d8 for each spell slot level above 5.
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