For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-1_-CREATE_spellname|Command --repeating_spell-1_-CREATE_spelllevel|1 --repeating_spell-1_-CREATE_spellschool|enchantment --repeating_spell-1_-CREATE_spellcastingtime|1 Action --repeating_spell-1_-CREATE_spellrange|60 feet --repeating_spell-1_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-1_-CREATE_spellcomp_s|0 --repeating_spell-1_-CREATE_spellcomp_m|0 --repeating_spell-1_-CREATE_spellcomp_materials| --repeating_spell-1_-CREATE_spellritual|0 --repeating_spell-1_-CREATE_spellconcentration|0 --repeating_spell-1_-CREATE_spellduration|instantaneous --repeating_spell-1_-CREATE_spelldescription|You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: - **Drop.** The target drops whatever it is holding and then ends its turn. - **Flee.** The target spends its turn moving away from you by the fastest available means. - **Grovel.** The target has the Prone condition and then ends its turn. - **Halt.** On its turn, the target doesn't move and takes no action or Bonus Action. --repeating_spell-1_-CREATE_spellathigherlevels|You can affect one additional creature for each spell slot level above 1. --repeating_spell-1_-CREATE_spelloutput|SPELLCARD
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target has the Prone condition and then ends its turn.
Halt. On its turn, the target doesn't move and takes no action or Bonus Action.
At Higher Levels.
You can affect one additional creature for each spell slot level above 1.
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