For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-5_-CREATE_spellname|Contact Other Plane --repeating_spell-5_-CREATE_spelllevel|5 --repeating_spell-5_-CREATE_spellschool|divination --repeating_spell-5_-CREATE_spellcastingtime|1 Minute --repeating_spell-5_-CREATE_spellrange|Self --repeating_spell-5_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-5_-CREATE_spellcomp_s|0 --repeating_spell-5_-CREATE_spellcomp_m|0 --repeating_spell-5_-CREATE_spellcomp_materials| --repeating_spell-5_-CREATE_spellritual|{{ritual=1}} --repeating_spell-5_-CREATE_spellconcentration|0 --repeating_spell-5_-CREATE_spellduration|1 minute --repeating_spell-5_-CREATE_spelldescription|You mentally contact a demigod, the spirit of a longdead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer. On a failed save, you take 6d6 Psychic damage and have the Incapacitated condition until you finish a Long Rest. A Greater Restoration spell cast on you ends this effect. --repeating_spell-5_-CREATE_spellathigherlevels| --repeating_spell-5_-CREATE_spelloutput|SPELLCARD
You mentally contact a demigod, the spirit of a longdead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer. On a failed save, you take 6d6 Psychic damage and have the Incapacitated condition until you finish a Long Rest. A Greater Restoration spell cast on you ends this effect.
Otto's Irresistible Upcasting
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