For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-2_-CREATE_spellname|Dragon's Breath --repeating_spell-2_-CREATE_spelllevel|2 --repeating_spell-2_-CREATE_spellschool|transmutation --repeating_spell-2_-CREATE_spellcastingtime|1 Bonus Action --repeating_spell-2_-CREATE_spellrange|Touch --repeating_spell-2_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-2_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-2_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-2_-CREATE_spellcomp_materials|a hot pepper --repeating_spell-2_-CREATE_spellritual|0 --repeating_spell-2_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-2_-CREATE_spellduration|1 minute --repeating_spell-2_-CREATE_spelldescription|You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one. --repeating_spell-2_-CREATE_spellathigherlevels|The damage increases by 1d6 for each spell slot level above 2. --repeating_spell-2_-CREATE_spelloutput|SPELLCARD
SRD 5.2From SRD 5.2.1
Dragon's Breath
2-level transmutation
Casting Time
1 bonus action
Range
Touch
Components
V, S, M (a hot pepper)
Duration
Concentration, 1 minute
◎
15 ft. cone
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one.
At Higher Levels.
The damage increases by 1d6 for each spell slot level above 2.
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