For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-1_-CREATE_spellname|Ensnaring Strike --repeating_spell-1_-CREATE_spelllevel|1 --repeating_spell-1_-CREATE_spellschool|conjuration --repeating_spell-1_-CREATE_spellcastingtime|1 Bonus Action --repeating_spell-1_-CREATE_spellrange|Self --repeating_spell-1_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-1_-CREATE_spellcomp_s|0 --repeating_spell-1_-CREATE_spellcomp_m|0 --repeating_spell-1_-CREATE_spellcomp_materials| --repeating_spell-1_-CREATE_spellritual|0 --repeating_spell-1_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-1_-CREATE_spellduration|1 minute --repeating_spell-1_-CREATE_spelldescription|As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends. --repeating_spell-1_-CREATE_spellathigherlevels|The damage increases by 1d6 for each spell slot level above 1. --repeating_spell-1_-CREATE_spelloutput|SPELLCARD
SRD 5.2From SRD 5.2.1
Ensnaring Strike
1-level conjuration
Casting Time
1 bonus action
Range
Self
Components
V
Duration
Concentration, 1 minute
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
At Higher Levels.
The damage increases by 1d6 for each spell slot level above 1.
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