For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-1_-CREATE_spellname|Hideous Laughter --repeating_spell-1_-CREATE_spelllevel|1 --repeating_spell-1_-CREATE_spellschool|enchantment --repeating_spell-1_-CREATE_spellcastingtime|1 Action --repeating_spell-1_-CREATE_spellrange|30 feet --repeating_spell-1_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-1_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-1_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-1_-CREATE_spellcomp_materials|a tart and a feather --repeating_spell-1_-CREATE_spellritual|0 --repeating_spell-1_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-1_-CREATE_spellduration|1 minute --repeating_spell-1_-CREATE_spelldescription|One creature of your choice that you can see within range makes a Wisdom saving throw. On a failed save, it has the Prone and Incapacitated conditions for the duration. During that time, it laughs uncontrollably if it's capable of laughter, and it can't end the Prone condition on itself. At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends. --repeating_spell-1_-CREATE_spellathigherlevels|You can target one additional creature for each spell slot level above 1. --repeating_spell-1_-CREATE_spelloutput|SPELLCARD
One creature of your choice that you can see within range makes a Wisdom saving throw. On a failed save, it has the Prone and Incapacitated conditions for the duration. During that time, it laughs uncontrollably if it's capable of laughter, and it can't end the Prone condition on itself. At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends.
At Higher Levels.
You can target one additional creature for each spell slot level above 1.
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