For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-1_-CREATE_spellname|Ice Knife --repeating_spell-1_-CREATE_spelllevel|1 --repeating_spell-1_-CREATE_spellschool|conjuration --repeating_spell-1_-CREATE_spellcastingtime|1 Action --repeating_spell-1_-CREATE_spellrange|60 feet --repeating_spell-1_-CREATE_spellcomp_v|0 --repeating_spell-1_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-1_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-1_-CREATE_spellcomp_materials|a drop of water or a piece of ice --repeating_spell-1_-CREATE_spellritual|0 --repeating_spell-1_-CREATE_spellconcentration|0 --repeating_spell-1_-CREATE_spellduration|instantaneous --repeating_spell-1_-CREATE_spelldescription|You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage. --repeating_spell-1_-CREATE_spellathigherlevels|The Cold damage increases by 1d6 for each spell slot level above 1. --repeating_spell-1_-CREATE_spelloutput|SPELLCARD
SRD 5.2From SRD 5.2.1
Ice Knife
1-level conjuration
Casting Time
1 action
Range
60 feet
Components
S, M (a drop of water or a piece of ice)
Duration
instantaneous
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
At Higher Levels.
The Cold damage increases by 1d6 for each spell slot level above 1.
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