For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-8_-CREATE_spellname|Incendiary Cloud --repeating_spell-8_-CREATE_spelllevel|8 --repeating_spell-8_-CREATE_spellschool|conjuration --repeating_spell-8_-CREATE_spellcastingtime|1 Action --repeating_spell-8_-CREATE_spellrange|150 feet --repeating_spell-8_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-8_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-8_-CREATE_spellcomp_m|0 --repeating_spell-8_-CREATE_spellcomp_materials| --repeating_spell-8_-CREATE_spellritual|0 --repeating_spell-8_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-8_-CREATE_spellduration|1 minute --repeating_spell-8_-CREATE_spelldescription|A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it. When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn. The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns. --repeating_spell-8_-CREATE_spellathigherlevels| --repeating_spell-8_-CREATE_spelloutput|SPELLCARD
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it. When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn. The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.
Otto's Irresistible Upcasting
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