For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-1_-CREATE_spellname|Protection from Evil and Good --repeating_spell-1_-CREATE_spelllevel|1 --repeating_spell-1_-CREATE_spellschool|abjuration --repeating_spell-1_-CREATE_spellcastingtime|1 Action --repeating_spell-1_-CREATE_spellrange|Touch --repeating_spell-1_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-1_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-1_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-1_-CREATE_spellcomp_materials|a flask of Holy Water worth 25+ GP, which the spell consumes --repeating_spell-1_-CREATE_spellritual|0 --repeating_spell-1_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-1_-CREATE_spellduration|10 minutes --repeating_spell-1_-CREATE_spelldescription|Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect. --repeating_spell-1_-CREATE_spellathigherlevels| --repeating_spell-1_-CREATE_spelloutput|SPELLCARD
V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
Duration
Concentration, 10 minutes
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
Otto's Irresistible Upcasting
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Variants
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