For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-7_-CREATE_spellname|Sequester --repeating_spell-7_-CREATE_spelllevel|7 --repeating_spell-7_-CREATE_spellschool|transmutation --repeating_spell-7_-CREATE_spellcastingtime|1 Action --repeating_spell-7_-CREATE_spellrange|Touch --repeating_spell-7_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-7_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-7_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-7_-CREATE_spellcomp_materials|gem dust worth 5,000+ GP, which the spell consumes --repeating_spell-7_-CREATE_spellritual|0 --repeating_spell-7_-CREATE_spellconcentration|0 --repeating_spell-7_-CREATE_spellduration|until dispelled --repeating_spell-7_-CREATE_spelldescription|With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage. --repeating_spell-7_-CREATE_spellathigherlevels| --repeating_spell-7_-CREATE_spelloutput|SPELLCARD
V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
Duration
until dispelled
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
Otto's Irresistible Upcasting
adds
Variants
to this creature.
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