For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-2_-CREATE_spellname|Shatter --repeating_spell-2_-CREATE_spelllevel|2 --repeating_spell-2_-CREATE_spellschool|evocation --repeating_spell-2_-CREATE_spellcastingtime|1 Action --repeating_spell-2_-CREATE_spellrange|60 feet --repeating_spell-2_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-2_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-2_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-2_-CREATE_spellcomp_materials|a chip of mica --repeating_spell-2_-CREATE_spellritual|0 --repeating_spell-2_-CREATE_spellconcentration|0 --repeating_spell-2_-CREATE_spellduration|instantaneous --repeating_spell-2_-CREATE_spelldescription|A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area. --repeating_spell-2_-CREATE_spellathigherlevels|The damage increases by 1d8 for each spell slot level above 2. --repeating_spell-2_-CREATE_spelloutput|SPELLCARD
A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels.
The damage increases by 1d8 for each spell slot level above 2.
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