For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-cantrip_-CREATE_spellname|Shillelagh --repeating_spell-cantrip_-CREATE_spelllevel|cantrip --repeating_spell-cantrip_-CREATE_spellschool|transmutation --repeating_spell-cantrip_-CREATE_spellcastingtime|1 Bonus Action --repeating_spell-cantrip_-CREATE_spellrange|Self --repeating_spell-cantrip_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-cantrip_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-cantrip_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-cantrip_-CREATE_spellcomp_materials|mistletoe --repeating_spell-cantrip_-CREATE_spellritual|0 --repeating_spell-cantrip_-CREATE_spellconcentration|0 --repeating_spell-cantrip_-CREATE_spellduration|1 minute --repeating_spell-cantrip_-CREATE_spelldescription|A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice). The spell ends early if you cast it again or if you let go of the weapon. --repeating_spell-cantrip_-CREATE_spellathigherlevels|The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6). --repeating_spell-cantrip_-CREATE_spelloutput|SPELLCARD
A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice). The spell ends early if you cast it again or if you let go of the weapon.
At Higher Levels.
The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).
Otto's Irresistible Upcasting
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